Their main disadvantages are their higher construction and maintenance costs, and the fact that they dont get any upgrades from attainments. They also suffer less from slowdown due to damage than other ships. I, for example, in this mini-menu of buildings are the most in demand construction - road paving, hut, house of nomad. Small Tradesmans Cogs have an higher base speed and more cargo holds than Small Trading Ships or Caravels. Ie, when you right-click in any empty space,free of buildings, there is a mini bar we offer for the construction of buildings - by default, there is a warehouse, road, hut, eye dropper:) and demolition.Īlso open first a menu of all of the buildings (bottom right), then open this mini-menu, and then mouse drag the right firmness on the slots. I did this in my sandbox game with just one 'Building Materials' trade. Once youve set that, you can set a trade route to unload and then load from that port and it will keep the stock of that good at the amount you set as the minimum. also changing buildings under construction in the context menu. By right-clicking on goods in the warehouse or depot, you can set the minimum amount that is kept in stock. If it's not better, why should I even consider buying it < 1 2 3 > Showing 1 - 15 of 34 comments Nenne.Because of that I have to ask the question. Now it will be shown that you are interested in the product.Ģ. Anno 1404 was the best game of the series so far. glass)Īnd you, let's say, interesting information about products, goods - meat, bread, wine, milk, dates.įor this you need to open a warehouse (LMC) and RMB drag the desired item (resource) on the top left panel. 1.you can change information about the currently accumulated (available) resources on the scoreboard at the top left of the game screen (eg.
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